Расписание ProPlayTV
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Counter-Strike: Global Offensive |
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Counter-Strike: Global Offensive #1
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csgo.proplay.ru:27016
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Counter-Strike: Global Offensive #2
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csgo.proplay.ru:27215
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#1
дотер @ 03.07.09 23:28 |
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пацаны есть ли в конфиге что-нить запрешенное?
developer "0"
rate "25000"
fastsprites "2.0"
max_shells "0.0"
max_smokepuffs "0.0"
net_graph "3.0"
net_graphwidth "128.0"
net_graphpos "1.0"
net_scale "5.0"
sv_unlag "1.0"
sv_unlagpush "0.5"
sv_unlagsamples "1.0"
cl_shadows "0.0"
cl_weather "0.0"
cl_himodels "0.0"
cl_minmodels "1.0"
cl_showfps "0"
cl_dlmax "128"
cl_gaitestimation "0.0"
cl_lw "1"
cl_lc "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_download_ingame "0.0"
cl_timeout "305.0"
cl_idealpitchscale "1.0"
cl_resend "5.0"
cl_rate "9999"
gl_fog "0.0"
gl_dither "1.0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0.0"
gl_lightholes "0.0"
gl_flipmatrix "0.0"
gl_playermip "4.0"
gl_picmip "1.0"
gl_ztrick "1.0"
gl_alphamin "0.25"
gl_nocolors "0.0"
gl_cull "1.0"
gl_nobind "0.0"
gl_affinemodels "0.0"
gl_polyoffset "2.0"
gl_wateramp "0.5"
gl_keeptjunctions "0.0"
gl_d3dflip "0.0"
gl_clear "0.0"
gl_zmax "128"
violence_ablood "0.0"
violence_agibs "0.0"
violence_hblood "0.0"
violence_hgibs "0.0"
fps_max "100.0"
fps_modem "0.0"
r_bmodelhighfrac "3.0"
r_detailtextures "0.0"
r_drawentities "1.0"
r_dynamic "1.0"
r_mirroralpha "0.0"
r_fullbright "0.0"
r_lightmap "0.0"
r_decals "0.0"
r_mmx "1.0"
r_norefresh "0.0"
r_novis "0.0"
r_drawviewmodel "1.0"
ati_npatch "0"
ati_subliv "0"
s_eax "0"
s_a3d "0"
cl_corpsestay "0"
joystick "0"
loadas8bit "0"
cl_dynamiccrosshair "0"
r_traceglow "1"
r_wateralpha "1"
r_bmodelhighfrac "5.0"
gl_flashblend "0"
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#4
V4nz0r vbb @ 03.07.09 23:32 |
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да developer "0"
rate "25000"
fastsprites "2.0"
max_shells "0.0"
max_smokepuffs "0.0"
net_graph "3.0"
net_graphwidth "128.0"
net_graphpos "1.0"
net_scale "5.0"
sv_unlag "1.0"
sv_unlagpush "0.5"
sv_unlagsamples "1.0"
cl_shadows "0.0"
cl_weather "0.0"
cl_himodels "0.0"
cl_minmodels "1.0"
cl_showfps "0"
cl_dlmax "128"
cl_gaitestimation "0.0"
cl_lw "1"
cl_lc "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_download_ingame "0.0"
cl_timeout "305.0"
cl_idealpitchscale "1.0"
cl_resend "5.0"
cl_rate "9999"
gl_fog "0.0"
gl_dither "1.0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0.0"
gl_lightholes "0.0"
gl_flipmatrix "0.0"
gl_playermip "4.0"
gl_picmip "1.0"
gl_ztrick "1.0"
gl_alphamin "0.25"
gl_nocolors "0.0"
gl_cull "1.0"
gl_nobind "0.0"
gl_affinemodels "0.0"
gl_polyoffset "2.0"
gl_wateramp "0.5"
gl_keeptjunctions "0.0"
gl_d3dflip "0.0"
gl_clear "0.0"
gl_zmax "128"
violence_ablood "0.0"
violence_agibs "0.0"
violence_hblood "0.0"
violence_hgibs "0.0"
fps_max "100.0"
fps_modem "0.0"
r_bmodelhighfrac "3.0"
r_detailtextures "0.0"
r_drawentities "1.0"
r_dynamic "1.0"
r_mirroralpha "0.0"
r_fullbright "0.0"
r_lightmap "0.0"
r_decals "0.0"
r_mmx "1.0"
r_norefresh "0.0"
r_novis "0.0"
r_drawviewmodel "1.0"
ati_npatch "0"
ati_subliv "0"
s_eax "0"
s_a3d "0"
cl_corpsestay "0"
joystick "0"
loadas8bit "0"
cl_dynamiccrosshair "0"
r_traceglow "1"
r_wateralpha "1"
r_bmodelhighfrac "5.0"
gl_flashblend "0"
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#9
rushz0r @ 03.07.09 23:37 |
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developer "0"
rate "25000"
fastsprites "2.0"
max_shells "0.0"
max_smokepuffs "0.0"
net_graph "3.0"
net_graphwidth "128.0"
net_graphpos "1.0"
net_scale "5.0"
sv_unlag "1.0"
sv_unlagpush "0.5"
sv_unlagsamples "1.0"
cl_shadows "0.0"
cl_weather "0.0"
cl_himodels "0.0"
cl_minmodels "1.0"
cl_showfps "0"
cl_dlmax "128"
cl_gaitestimation "0.0"
cl_lw "1"
cl_lc "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_download_ingame "0.0"
cl_timeout "305.0"
cl_idealpitchscale "1.0"
cl_resend "5.0"
cl_rate "9999"
gl_fog "0.0"
gl_dither "1.0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0.0"
gl_lightholes "0.0"
gl_flipmatrix "0.0"
gl_playermip "4.0"
gl_picmip "1.0"
gl_ztrick "1.0"
gl_alphamin "0.25"
gl_nocolors "0.0"
gl_cull "1.0"
gl_nobind "0.0"
gl_affinemodels "0.0"
gl_polyoffset "2.0"
gl_wateramp "0.5"
gl_keeptjunctions "0.0"
gl_d3dflip "0.0"
gl_clear "0.0"
gl_zmax "128"
violence_ablood "0.0"
violence_agibs "0.0"
violence_hblood "0.0"
violence_hgibs "0.0"
fps_max "100.0"
fps_modem "0.0"
r_bmodelhighfrac "3.0"
r_detailtextures "0.0"
r_drawentities "1.0"
r_dynamic "1.0"
r_mirroralpha "0.0"
r_fullbright "0.0"
r_lightmap "0.0"
r_decals "0.0"
r_mmx "1.0"
r_norefresh "0.0"
r_novis "0.0"
r_drawviewmodel "1.0"
ati_npatch "0"
ati_subliv "0"
s_eax "0"
s_a3d "0"
cl_corpsestay "0"
joystick "0"
loadas8bit "0"
cl_dynamiccrosshair "0"
r_traceglow "1"
r_wateralpha "1"
r_bmodelhighfrac "5.0"
gl_flashblend "0"
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#12
Сквернослов @ 03.07.09 23:44 |
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max_shells "0.0"
max_smokepuffs "0.0"
если не ошибаюсь, то на некоторых чемпах запрещают вырубать вылетающие гильзы и количество дыма у гранат
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#17
peemouzez [studies] @ 04.07.09 01:10 |
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developer "0"
rate "25000"
fastsprites "2.0"
max_shells "0.0"
max_smokepuffs "0.0"
net_graph "3.0"
net_graphwidth "128.0"
net_graphpos "1.0"
net_scale "5.0"
sv_unlag "1.0"
sv_unlagpush "0.5"
sv_unlagsamples "1.0"
cl_shadows "0.0"
cl_weather "0.0"
cl_himodels "0.0"
cl_minmodels "1.0"
cl_showfps "0"
cl_dlmax "128"
cl_gaitestimation "0.0"
cl_lw "1"
cl_lc "1"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_download_ingame "0.0"
cl_timeout "305.0"
cl_idealpitchscale "1.0"
cl_resend "5.0"
cl_rate "9999"
gl_fog "0.0"
gl_dither "1.0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0.0"
gl_lightholes "0.0"
gl_flipmatrix "0.0"
gl_playermip "4.0"
gl_picmip "1.0"
gl_ztrick "1.0"
gl_alphamin "0.25"
gl_nocolors "0.0"
gl_cull "1.0"
gl_nobind "0.0"
gl_affinemodels "0.0"
gl_polyoffset "2.0"
gl_wateramp "0.5"
gl_keeptjunctions "0.0"
gl_d3dflip "0.0"
gl_clear "0.0"
gl_zmax "128"
violence_ablood "0.0"
violence_agibs "0.0"
violence_hblood "0.0"
violence_hgibs "0.0"
fps_max "100.0"
fps_modem "0.0"
r_bmodelhighfrac "3.0"
r_detailtextures "0.0"
r_drawentities "1.0"
r_dynamic "1.0"
r_mirroralpha "0.0"
r_fullbright "0.0"
r_lightmap "0.0"
r_decals "0.0"
r_mmx "1.0"
r_norefresh "0.0"
r_novis "0.0"
r_drawviewmodel "1.0"
ati_npatch "0"
ati_subliv "0"
s_eax "0"
s_a3d "0"
cl_corpsestay "0"
joystick "0"
loadas8bit "0"
cl_dynamiccrosshair "0"
r_traceglow "1"
r_wateralpha "1"
r_bmodelhighfrac "5.0"
gl_flashblend "0"
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#20
Сквернослов @ 04.07.09 01:26 |
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автор, не слушай школоту, они щас скажут, что без дописывания в консоле "ya_sosy_yuhci 1" коэс просто не запустится
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