cl_lc
To use this setting the server and modification must support lag compensation. On servers that have lag compensation enabled this setting toggles its use of lag compensation for the client, 1 to enable, 0 to disable. When set to 1 the server will take into account your ping when deciding if you hit your target or not. If you have a very low ping or wish the older style of play then set this to 0.
cl_lw This setting determines how weapons fire is controlled, for example with regard to sounds and animation. When set to 0 the client will perform as it used to prior to 1.1.0.0, the server returns/confirms weapon related sounds and animation fire information.
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
It should be noted that the server always determines if you have hit your target or not, only weapon related sounds and animation are controlled by cl_lw.
You may find it useful to bind different settings of cl_lw and cl_lc for different weapons. It is very important to note that if you use a setting of 0 for cl_lw that the cl_lc setting should be set to 0. While cl_lc is supposed to be ignored when cl_lw is set to 0, some users have reported that manually setting to cl_lc to 0 was needed.
cl_lw 0 -просчет анимации выстрела на сервере, дырки от пуль на том месте, куда они действительно попали
cl_lw 1 -просчет анимации на твоем компе, не соответствует реальности, спрайты отрисовываются рандомно, но так как дополнительная информациия с сервера не запрашивается, стреляется лучше, особенно заметна разница в инете. На лане при пинге 5-15 не так заметно.
з.ы. ваван - риальный поцан (от еврейского поц - мужской половой орган маленьких размеров)